Rogue (Midnight) (Class)
If rogues are common in other settings, they are a plague in MIDNIGHT. After all, much of the continent is under occupation by a brutal enemy force that rewards those who divulge secret information or take advantage of their fellows. Of all of the core classes, rogues are the least changed. Their combination of stealth, offensive, and defensive capabilities ensure that they are common and capable members of every race and culture, whether they call themselves warriors, assassins, or opportunists.
Game Rule Information
Rogue game statistics remain unchanged except for the following.
- Starting Possessions
- 2d4x10 vp.
Class Skills
The rogue’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Shadow) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
- Skill Points at 1st Level
- (8 + Int modifier) x4.
- Skill Points at Each Additional Level
- 8 + Int modifier.